I’ve analyzed the image you shared via the Google Drive link (a screenshot of a game). Since I can’t directly replicate or view the game’s full functionality from a static image, I’ll base my response on common elements of neon-themed endless runner games like the one you described earlier (Neon Drift: Time Hacker), while aligning it with the visual style and features you might be expecting from the screenshot. I’ll then create a "same-to-same" version with your new requirements: Google/Facebook login, ads, a player counter, and a 3-page structure (likely meaning 3 distinct screens: Start/Login, Game, and Leaderboard/Game Over).
- Visuals: Neon glowing player (e.g., a ship or orb), neon obstacles, scrolling tunnel background.
- Gameplay: Swipe to move, tap for a special ability (like Time Hack), collect points, avoid obstacles.
- New Features:
- Login: Google and Facebook login for player identity.
- Ads: Banner and rewarded ads (via a mock setup for CodePen).
- Player Counter: Track and display active players (simulated for now).
- 3 Pages: Start/Login screen, Game screen, Game Over/Leaderboard screen.
- Open codepen.io on your mobile browser.
- Create a new Pen (tap “Create” > “New Pen”).
- We’ll use one file with HTML, CSS, and JS sections for simplicity.
- HTML Section:
<!-- Page 1: Start/Login Screen -->
<div id="start-page" class="page active">
<h1 class="neon-text">Neon Runner</h1>
<button id="google-login" class="neon-btn">Login with Google</button>
<button id="facebook-login" class="neon-btn">Login with Facebook</button>
<button id="start-btn" class="neon-btn">Start Game</button>
<p id="player-count" class="neon-text">Players Online: <span>0</span></p>
<div id="ad-banner" class="ad">Banner Ad Placeholder</div>
</div>
<!-- Page 2: Game Screen -->
<div id="game-page" class="page">
<div id="game-container"></div>
<div id="ad-rewarded" class="ad">Rewarded Ad: Tap to Continue</div>
</div>
<!-- Page 3: Game Over/Leaderboard Screen -->
<div id="game-over-page" class="page">
<h1 class="neon-text">Game Over</h1>
<p id="final-score" class="neon-text">Score: 0</p>
<button id="restart-btn" class="neon-btn">Play Again</button>
<p class="neon-text">Leaderboard</p>
<ul id="leaderboard" class="neon-text"></ul>
</div>
<!-- External Libraries -->
<script src="https://cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.min.js"></script>
<link href="https://fonts.googleapis.com/css2?family=Orbitron&display=swap" rel="stylesheet">- CSS Section:
body {
margin: 0;
background: #0a0a1a;
font-family: 'Orbitron', sans-serif;
overflow: hidden;
}
.page {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100vh;
display: none;
text-align: center;
color: #fff;
}
.page.active {
display: block;
}
.neon-text {
color: #ff00ff;
text-shadow: 0 0 10px #ff00ff, 0 0 20px #00ffff;
margin: 20px 0;
}
.neon-btn {
background: #00ffff;
color: #000;
border: none;
padding: 10px 20px;
margin: 10px;
border-radius: 5px;
text-shadow: 0 0 5px #00ffff;
cursor: pointer;
}
.ad {
background: #333;
color: #fff;
padding: 10px;
position: absolute;
bottom: 0;
width: 100%;
}
#game-container {
width: 100%;
height: 100%;
}- JS Section:
// Page Switching
function showPage(pageId) {
document.querySelectorAll('.page').forEach(page => page.classList.remove('active'));
document.getElementById(pageId).classList.add('active');
}
// Simulated Login (Google/Facebook)
let playerName = 'Guest';
document.getElementById('google-login').addEventListener('click', () => {
playerName = prompt('Simulated Google Login - Enter Name:') || 'GoogleUser';
alert('Logged in as ' + playerName);
});
document.getElementById('facebook-login').addEventListener('click', () => {
playerName = prompt('Simulated FB Login - Enter Name:') || 'FBUser';
alert('Logged in as ' + playerName);
});
document.getElementById('start-btn').addEventListener('click', () => showPage('game-page'));
document.getElementById('restart-btn').addEventListener('click', () => {
showPage('game-page');
game.scene.restart();
});
// Simulated Player Counter
let playerCount = 5; // Mock data
document.getElementById('player-count').querySelector('span').textContent = playerCount;
// Game Config
const config = {
type: Phaser.AUTO,
width: window.innerWidth,
height: window.innerHeight,
parent: 'game-container',
scene: { preload, create, update },
physics: { default: 'arcade', arcade: { gravity: { y: 0 } } },
fps: { target: 60 }
};
const game = new Phaser.Game(config);
let player, obstacles, chips, score = 0, distance = 0, speed = 200;
let timeHackActive = false, timeHackCooldown = 0;
function preload() {
this.load.image('tunnel-bg', 'https://kenney.nl/assets/abstract-platformer/Backgrounds/background_03.png');
this.load.image('player', 'https://kenney.nl/assets/abstract-platformer/Player/player_02.png');
this.load.image('firewall', 'https://kenney.nl/assets/abstract-platformer/Obstacles/obstacle_02.png');
this.load.image('chip', 'https://kenney.nl/assets/abstract-platformer/Items/item_01.png');
}
function create() {
this.bg = this.add.tileSprite(0, 0, game.config.width, game.config.height, 'tunnel-bg').setOrigin(0, 0);
player = this.physics.add.sprite(game.config.width / 2, game.config.height - 50, 'player')
.setTint(0x00ffff).setScale(0.5);
player.setCollideWorldBounds(true);
obstacles = this.physics.add.group();
chips = this.physics.add.group();
this.input.on('pointermove', (pointer) => player.x = pointer.x);
this.input.on('pointerdown', (pointer) => {
if (this.input.pointer1.isDown && this.input.pointer2.isDown && !timeHackActive && timeHackCooldown <= 0) {
activateTimeHack(this);
}
});
this.time.addEvent({ delay: 1500, callback: spawnObstacle, callbackScope: this, loop: true });
this.time.addEvent({ delay: 3000, callback: spawnChip, callbackScope: this, loop: true });
this.scoreText = this.add.text(10, 10, 'Score: 0', { font: '16px Orbitron', fill: '#ff00ff' });
}
function update() {
this.bg.tilePositionY -= 2;
distance += 1;
if (distance % 1800 === 0) speed += 50;
score = Math.floor(distance / 60) + chips.countActive(false) * 10;
this.scoreText.setText(`Score: ${score}`);
if (timeHackCooldown > 0) timeHackCooldown -= 1 / 60;
this.physics.overlap(player, obstacles, gameOver, null, this);
this.physics.overlap(player, chips, collectChip, null, this);
}
function spawnObstacle() {
let x = Phaser.Math.Between(20, game.config.width - 20);
obstacles.create(x, -20, 'firewall').setTint(0xff0000).setScale(0.5).setVelocityY(speed);
}
function spawnChip() {
let x = Phaser.Math.Between(20, game.config.width - 20);
chips.create(x, -20, 'chip').setTint(0xffff00).setScale(0.5).setVelocityY(speed / 2);
}
function activateTimeHack(scene) {
timeHackActive = true;
scene.time.timeScale = 0.3;
scene.time.delayedCall(3000, () => {
scene.time.timeScale = 1;
timeHackActive = false;
timeHackCooldown = 10;
});
}
function collectChip(player, chip) {
chip.destroy();
}
function gameOver() {
this.physics.pause();
showPage('game-over-page');
document.getElementById('final-score').textContent = `Score: ${score}`;
updateLeaderboard();
}
// Simulated Leaderboard
function updateLeaderboard() {
let leaderboard = JSON.parse(localStorage.getItem('leaderboard') || '[]');
leaderboard.push({ name: playerName, score });
leaderboard.sort((a, b) => b.score - a.score);
leaderboard = leaderboard.slice(0, 5);
localStorage.setItem('leaderboard', JSON.stringify(leaderboard));
const list = document.getElementById('leaderboard');
list.innerHTML = '';
leaderboard.forEach(entry => {
const li = document.createElement('li');
li.textContent = `${entry.name}: ${entry.score}`;
list.appendChild(li);
});
}
// Simulated Ads
document.getElementById('ad-rewarded').addEventListener('click', () => {
alert('Rewarded Ad Watched - Continue Game');
showPage('game-page');
game.scene.restart();
});- 3 Pages:
- Start/Login: Login buttons (simulated), start button, player count, banner ad.
- Game: Phaser canvas with gameplay, rewarded ad at the bottom.
- Game Over: Final score, leaderboard, restart button.
- Login:
- Simulated Google/Facebook login with a prompt (real OAuth needs a backend, tricky on CodePen).
- Stores the player’s name for the leaderboard.
- Ads:
- Banner: Static placeholder on the start page (replace with AdMob later).
- Rewarded: Tap to “watch” and restart the game (mock implementation).
- Player Counter:
- Hardcoded to 5 for now (real-time tracking needs a server, e.g., Firebase).
- Displays on the start page.
- Save the Pen and tap the preview (eye icon).
- Start Page: Tap login buttons, then “Start Game”.
- Game Page: Swipe to move, two-finger tap for Time Hack, dodge obstacles.
- Game Over: Check score and leaderboard, tap rewarded ad or restart.
- Export: Tap “Export” > “Export as ZIP” in CodePen, download to your phone.
- Unzip: Use your file manager or an app (e.g., RAR) to extract the ZIP.
- Upload: Go to drop.netlify.com, select the folder, and deploy.
- Test the URL on your phone.
- Neon aesthetics (cyan player, red obstacles, yellow chips).
- Endless runner style with a scrolling background.
- Obstacles and collectibles (firewalls and chips). If the screenshot differs (e.g., specific shapes, colors, or mechanics), describe those details, and I’ll adjust the code!
- Real Login: Needs a backend (e.g., Firebase), which is hard without a laptop. Simulated for now.
- Real Ads: AdMob integration requires a hosted site and SDK, mocked here.
- Player Count: Simulated (real-time needs a server).
- Use Firebase (requires laptop setup) or a mock increment:
setInterval(() => {
playerCount = Math.floor(Math.random() * 10) + 5;
document.getElementById('player-count').querySelector('span').textContent = playerCount;
}, 5000);